GENERATORS
RPG - Random Polygon Generator
rpg
was originally presented in Auer and Held (CCCG’96).
rpg
implements various algorithms to generate polygons described in that paper, such as
Quick Star, Steady Growth, Space Partitioning, and 2-opt Moves.
Furthermore, its xmono
backend implements
Zhu et al’s (CGTA 1996)
algorithm for generating x-monotone polygons, and triangle
generates polygons by searching for feasible edges within a random triangulation of the vertices.
rpg
can also produce polygons with holes and smooth sharp corners; please see rpg
’s readme.